Written by Pjotr.
- Track: Looking Up (direct download)
- Author: Maphios
- Type: Race
- Environment: Bay
- Length: 45 sec
- Mood: Day
- Coppers: 2676
- Difficulty: Average
- TMX Awards: 21
- Award Level: Slightly overrated
- TMX LB Rating: 46,174
- Custom Content: Nothing
“It offers u some tricky spots, but should always be fair“.
Is it a speed track? Is it a tech-track? Is it a maze track? I don’t know… The author calls it tricky, does that conflict with the speed? Lets try! The tricky part in the beginning is clear: lots of parts where you can stumble. The maze part is clear too: lots of signs, help! Where to go? Then finally the speed part, that’s fun. But what if we get round the bumps and know where to go, then it all gets clear to me: a challenging track well suited for WR-hunting.
The PF start is nice, not too long so never boring: good job. The track is a complete mix of all the different building elements. Together with all the signs this makes it confusing at first sight, but when you drive the track this makes it better and better. When you know where to go and you manage not to slide, then you can go at high speed, but watch out for all the bumps.
The wallride part is nice to drive, good flow, but is it a decoy? Is it the fastest route? Well try it yourself. Then the water jump – a challenge. I tried it several times but didn’t succeed: could it be possible not hitting the water? However, it gives you the adrenaline to try it over and over again. The end part is filled with a nice loop and some curves. The last curve however is preceded by a yellow booster. This makes it extra tricky! Maybe the booster could be left out.
The track is well designed, for the average driver it’s not difficult to finish. However, you cannot lose your attention otherwise you must use your life-jacket (it’s under your seat).
In this track the scenery is very well combined with the track. Lots of quarter pipes in the first part. The question is are they for driving or for scenery? The second part is more concentrated on the driving. With just enough buildings, parks and loose hanging construction parts.
Intro: Nice starting followed by some track pictures with enhanced colors.
In track: Cam change in the loop followed by a short camera path. At the end the camera is focused on the finish. So if you miss the finish line, you cannot follow your car 😦
Outro: Good camera angles, nice to watch.
Some critical notes:
- A cam change in the wall ride would be nice,
- The timing of some cam changes could be better,
- Reconsider the finish shot
- A GPS would be handy for this track.
The MT is there, although some things could be better. A good outro is compensating. With a bit more attention to the in-game MT the track could have been even more fun to drive.
The originality is average. I like the short PF start. Lots of different parts are used but they are all used, the way they should be used. There are no astonishing originality parts I can find.
Rating: No rating!
Fun factor is a completely different aspect. I really love to drive the track and it is lots of fun to try all the different possibilities to improve. The PF start is nice and not boring. It’s not very hard to drive so trying is over and over will not be annoying.
This Bay track isn’t the most original designed I ever seen. But the fun driving together with all the different elements used makes it a great track. The questions from the first impression are answered: it’s not a speed track, it’s not a tech-track, its both.
Final Rating: 85% (Great)
Video by Alcator.
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