Track Review – Speed of Silence

Once again Micster is giving a Track Review as a gift, this time to Cab.

  • Track: Speed of Silence (direct download)
  • Author: Cab
  • Type: Race
  • Environment: Island
  • Length: 45 sec
  • Mood: Day
  • Coppers: 5502
  • Difficulty: Reveiws - Yellow Average
  • TMX Awards: 14Award
  • Award Level: Review - Green Suitable
  • TMX LB Rating: 26,785
  • Custom Content:


“You remind me of pitstep when he builds Island tracks.”– Micster

First Impression

Fast and with good transitions, but doesn’t seem to have anything extra special to take it to the top.


Track Design

I like this track. It’s fast, fun and exiting. There are some very smooth transitions and two cool wallrides.

The strength is most definitely the smooth transitions, but a weakness, despite the fact that most transitions can be passed through even at lower speeds, is that some of these cause confusion. Directional signs are needed, especially towards the end.

In fact, I just have to say this: the end section sucks! It’s not that cool even when you make it and there’s not much room for making a proper landing. Different speeds will ruin everything and before the jump towards the finishlines you don’t really have anything to aim at.

Another downside is the lack of stunts. Sure, the two wallrides are nice, but that’s really it. Nothing more, nothing less. It’s like something is missing.

In short, the design of Speed of Silence is quite cool with high speeds, cool transitions and some nice wallrides and jumps, but nothing more than that. There are a lot of things that could have been added for a much better experience.

Rating: 70%


Just as with the design, the scenery is good but far from exceptional. Somehow it seems too low in the sense that there’s a lot of open areas towards the sky. In fact, you don’t see much scenery at all. This can of course be a good thing as the track has more of an open feeling, but to be honest, as a scenic track there’s not that much to be excited about, even though the track isn’t completely scenery-free.

Rating: 62%


Intro: Quite confusing and short intro, but still cool.

In-game: Nothing.

Outro: Some very nice camera angles, especially some of the frozen images. At some places there are some good and slightly original camera movements, but at the same time other angles are less good (too close to the car and scenery crashes).

Good MT, but not exceptional.

Rating: 70%


Nothing really, but to mention something, the outro is slightly original.

Rating: No rating!

Fun Factor

Despite all the complaints I’ve made so far the track is in the end very fun to play, which is why I like it. The speed and transitions especially make it worth a shot. But then again, I think that’s where the line goes. Because once again, it’s not really that special a track…

Rating: 80%


Great speed and good design, but lacks in scenery and MT work. The cool transitions are the strength of the track while the lack of navigation and stunts are two downsides.

All in all a good track, but not much more than that.

Final Rating: 70% StarStarStar (Good)


No tags…


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8 Responses to Track Review – Speed of Silence

  1. Emil Hjelm says:

    lol?? “Lack of navigation and stunts are two downsides”?? You’re getting too fastidious… (Look it up in a swedish dictionary… Nah, whatever, it means “kräsen”.)

  2. Jozii says:

    Fastidious is the right word.

    And no, I honestly think such a simple thing as adding a loop at a full-speed section would add a lot more variety to this track and thus make it a tad bit better.

    And lacking navigational signs is always a downside, not me being fastidious 😛

  3. Emil Hjelm says:

    hehe, ok 😛

  4. alcator says:

    Also, the track probably suffers from the sign-bug. Please, use custom signs.

  5. Jozii says:

    It might do, yes, but I still believe there are places where no signs are used at all even though there should be at least something to signal which direction to go…

  6. Jozii says:

    Video added to the post 😉

  7. alcator says:

    the lack of navigation is quite obvious from the video – due to the frequent “over the edge” jumps, player often doesn’t see where the road continues.

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