We now have colors to indicate the ratings. Red = bad, green = good. Then there’s everything in between (five stages in total). The colors are displayed as a little “+” behind the ratings. This should make it more fun and easy to read the ratings 😉
- Track: ÐÐ Team Track 1 (direct download)
- Author: Devil Driver community track (Stadler, Waldorf, Ashborn, Rod@N, ODS)
- Type: Race
- Environment: Island
- Length: 1 min
- Mood: Sunset
- Custom content: None
Community tracks are always good. Or usually they are. I mean, if there are four to six guys, at least someone must be doing something right… Right? Anyway, this track doesn’t really look too bad: A full-speed stunty Island track.
As any Island track, this is a fast one. But unlike many (although far from all), this one contains quite a lot of stunts. Nothing unusual, but plenty of those half up-side-down wallrides, loops and corckscrews. Really cool, but hardly anything really new. Cool PF start though 😀
There really isn’t much to say about the deisgn except that it’s very good and mixes a lot of good elements. It doesn’t “only” contain speed and skidding platform sections, but it doesn’t contain anything truly new or spectacular either.
But as a designed track, I think the team behind this one has done a very good job…
Rating: 8.0 +
I don’t know why, but I really liked the scenery in this one at first, almost ready to give it a 10. But then I realized, there’s really nothing special here either, and while it doesn’t disappear completely, the scenery doesn’t really stand out during racing either. I’ll have to give it a very good rating, as it’s not at all bad, but I can’t give it perfect one, because, well, it simply isn’t.
Rating: 8.0 +
Intro: Cool but a bit unsmooth. It does it’s job (shows the track), but only at a far above view. Fairly good in the end.
In-Game: A very good but a bit “bumpy” GPS. Grammar practice needed (!). Also, the press-forward start section has some cool camera changes, vehicle tails and text effects. Cam changes where needed.
Outro: If you raced “correctly” (quite flawless and at about the same route as the validator) you’ll get to enjoy a very cool intro, with the only problem being that trails are used all the time (quite annoying, especially at times where the camera is closer to the vehicle). However, on your first try, this might not be the case (unless you restart every time you fail until you make a nearly perfect round). The camera angles usually work the first half of the track then, but not the second half, where you’ll pretty much be starring into empty secenry. It seems like the authors didn’t even use many triggers around the track, but rather changed camera angles based on time, which is obviously a mistake, as some are slower/faster than others. A good outro which was ruined by some silly mistakes.
Rating: 8.0 +
Original? Nah. Perhaps the PF start is a bit. But other than that, it’s “just another full-speed Island track”. But does it matter in the long run? Not at all, ’cause it’s still a great track!
Rating: 2.0 +
As with any track of the same style, it’s very fun if you’re in to full-speed Island. But even if you are, I doubt you’ll play DD Team Track 1 for an exceptionally long time. It simply isn’t anything new, and we’ve all seen it a thousand times before.
But still, full-speed Island is fun, and the many stunts makes it even more interesting. So what the heck, I can’t give anything else than a good rating!
Rating: 8.5 +
Fast, cool stunts, decent entertainment, but nothing new. That’s about it. Oh, and the MT work is fairly good, and so is the scenery.
Final Rating: 8.0 (very good) ++++
About the track: How would YOU rate it and why?
About the new color system: Any good or should it be removed/changed?
– Ratings range from 1 (bad) to 10 (perfect). 5 is average.
– The final rating of a track is not the average of all sub-ratings. For example, a track not being very original doesn’t mean it’s a bad track.
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