Written by Alcator.
- Track: Trinity (direct download)
- Type: Race
- Environment: Stadium
- Length: 5 min (!)
- Mood: Stadium
- Custom content: None
Will it ever end? Am I going in circles?
As much as the track shows the author has great brain capacity and can handle dozens of intersecting roads at the same time, it also shows that quantity doesn’t equal quality. The whole track is way too long to be fun. Many people award this track (it made it into the Top 10 best of the week at TMX), but I’d say they just didn’t see any better and shorter complex tracks with intersecting roads.
A big flaw as far as design is considered is the use of standard navigation signs; as there are no “up AND left” or “down AND right” signs in the standard package, the directions given by the signs and screens are often confusing, and since this track has heavy re-use, it’s not that easily recognizable you’re going the wrong way by seeing the same road again – because it might just be OK. Also, since I’m suffering the sign-error (I see different signs than track maker placed), the confusion is even greater. Authors like HAWK_GER _should_ have his own signs/boards list and use it.
I’m only rating this track’s design with 7 out of 10 points, because the length is not filled properly with “the stuff that matters”.
The track itself works as part of the scenery, but there are many other objects filling the few undriven-through spots.
The intro is somewhat cheap, but OK. However, the replay is completely missing (!). In-game there are on several occasion navigational hints that are quite helpful, however, many more would be needed, as it is quite easy to omit a Checkpoint without knowing it, or jumping in the wrong direction on a jump.
Here, the author lacks a lot: 2 out of 10
Perhaps a few innovative techy moments in this huge track, but they are easily overlooked due to the length of the track.
Replayability counts as one of the Fun factor indicators, and I’m afraid that indicator is quite low – I might try playing this once again, but no more, it’s just a too big a drain on concentration and energy, and there are too many better and shorter tech tracks. And the fact that I’m not even rewarded with a cool replay for enduring so much…?
I’d probably use “Hyped” to summarized this track in one word: “It’s over 5 minutes! It’s gotta be something great!” people think, and just because there’s some heavy re-use and well calculated jumps in the 7 minutes of technical steering, they say “this is great”, but the good stuff in here is thin, like a butter scraped over too much bread, as Bilbo says…
Final Rating: 5.0 (average)
Does the length ruin this track? Express your opinion in the comments below!
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