Track Review – RELAX United

  • Track: RELAX United (direct download)
  • Author: TimeBreaker
  • Type: Race
  • Environment: Stadium
  • Length: 45 sec
  • Mood: Night
  • Custom Content: Music, signs

RELAX United

First Impression

I’ve never had to wait this long to drive a track due to the shadow rendering before, but it sure was worth it! I loved the first test drive 😀

Track Design

A full-speed track (never have to break or let go of the gas), but with a well made off-road section and a few nicely placed engine breakers which makes it feel wrong calling it a speed track. It’s a fast track, yet with a “slow” and relaxed feeling. The name truly suits the track, and with that awesome music (which still fits the speed and excitement of the track), the relaxation is even greater 😀

There’s a cool loop which I dove a few rounds in before realizing I was going in circles. A cool design here. Unfortunately I can’t say the track maintains that cool design at all sections. There are some longer normal turns which are a bit, not boring, but too simple.

There’s also a jump where you’ll have to have a decent speed in order not to crash. This jump adds to the challenge, along with some parts that could be considered technical (yet not technical enough to force you to slow down).

Nice finish!

Overall a very cool design and no obvious flaws at all. However, I dislike the many long turns, which I believe could have been replaced with other cooler stuff instead.

Rating: 9.0

Scenery

Awesome scenery! At first I was ready to give the scenery a 10, but then I started noticing a few minor details I dislike. There are some “empty” places where something could have been placed. Sometimes a small detail is enough to complete the big picture.

The lights are cool and the many colors make the track look interesting, and I must say it’s among the best scenery I’ve seen, so I can’t get too hooked up on the details 😉

Rating: 9.5

MediaTracker

Intro: Cool effects, really cool in fact. Doesn’t really show the track though…

In-game: Flawed GPS which crashes through scenery quite a few times. Cam changes at the PF start, although not the best choice of camera angle. Cam changes where needed.

Outro: Interesting effects and good camera angles. A few scenery crashes annoyed me, but they were really small. I assume this is (as so often) a case of how and where you drive.

Rating: 8.5

Originality

The loop must be counted as original in this case (although I have seen it before), and generally the overall design is quite original too. Some new and interesting ideas, and the scenery adds a bit to it as well, but not extremely original…

Rating: 7.5

Fun Factor

Really fun to drive! The scenery is so cool I could drive it a few extra times just to see it again 😛 The tricky jump and parts where it’s easier to crash will have you drive the track again and again, and the various technical aspects makes it a challenging track to get a perfect time on.

Rating: 8.5

Summary

Great design with some really cool ideas. A bit un-inventive at times though. The scenery is awesome, and so is the MT work, although the latter has quite a few flaws.

A truly fun track to drive, but with a few missing details. Too bad with the long rendering time as well.

Final Rating: 9.0 (excellent)

DISCUSSION:

What do you think of the scenery in this track? Express your thoughts by commenting this post!

***

Notes:

– Ratings range from 1 (bad) to 10 (perfect). 5 is average.

Your help is always needed! If you are interested in writing track reviews for the TMU Blog, you may apply by dropping an e-mail to Jozii@pp.inet.fi.

– If you want to have your own track reviewed, you can sign your track up for a fee of 500 coppers. Simply send an in-game message to “Jozii” with the coppers and the name of the track (which must have been uploaded at the United Exchange first).

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11 Responses to Track Review – RELAX United

  1. T_Z_ says:

    Nice review Jozii, it’s a great track indeed 😉

    About the scenery, I think it’s pretty good, I couldn’t do better 😛

  2. JumperJack says:

    long computing shadows?! then you haven’t played my penguin mayhem yet… 😀

    and it’s not fullspeed, not for me to be specific… 😉

    and a 9.0 is really deserved, it’s an awesome track!! 😉

  3. Jozii says:

    Oh, yes, I remember your Mayhem Pinguin… I had completely forgotten about that one. That was hell 😛

  4. TimeBreaker says:

    woooooooooooow
    awesome review :O
    a 9,0 , that was defnitely far over my expectations :O

    sorry, i have to reply to that 😛

    the shadow rendering.. well i think its because the track is made at night, and i ve placed to many blocks with lights 😛

    talking about the loop, theres a gps, i always watch the gps first on a track 😛 and it shows good enough how to drive the loop 😀
    that one jump after the grasspart..thats the most challenging part for newbies.. but i had to, i had to place a cp there so you can accelerate again…it all has to fit in perfect so you dont get too fast.. was really hard
    but as i used a normal cp the respawn wouldnt work so i made a flying cp and you have to respawn from th grasspart, use the miniway to the left and gain more speed to try it again 😛

  5. TimeBreaker says:

    there are 5900 coppers used in the scenery (also load some time), whats not good for online :S but im not sure how i can make a really good scenery with a usage of less than 4000 coppers 😀 glad you like the scenery that much :O i seem to get a good handling for scenery, what i (or especially the awarders) have recognized 😛

    gps.. well i edited some scenery things in the last moment and i forgot to look at the gps again 😛 at least its a fast gps^^
    outro, it looks perfect if you have at lest a ride around 52 sec 😛
    i never watch outros when i havent made a good time 😀

  6. TimeBreaker says:

    original..well the relax-time at the loading of the track..thats original right? 😛
    no serious, theres nothing original at all 😛 except the double loop, that was nearly new when i made the track in tmn

    all in all i have to thank you again for that great track review :O
    and the very high rate of awesome 9 points 😀

    is there a limit on ho much i can write in one comment? 😛 need to divide the text in 3 parts 😛

  7. JumperJack says:

    lol tb – what a text… 😀

    and about making tracks with less than 4000 coppers, and which still look nice, that’s absolutely doable. right now i’m not building stadium tracks at night because of that. sunset is on the edge – then i’m trying to place as less lights as possible. for the scenery, just pick some tracks with low coppers but with a nice scenery, and just observe that one. for example, the scenery of Artemis’ Arrow I was build by Djoszee, since i overused the coppers too. now it’s 3950 coppers with a superb scenery. so just learn to make scenery from others, that what i can say about it… 😉

  8. Jozii says:

    But hey, there’s no getting around it: Night tarcks with lot’s of light does look extremely cool! 😀 Sometimes you have to sacrfice one for the other…

  9. TimeBreaker says:

    i dont really like to make tracks in night, becaue it really slows down a lot
    and i think, because this track is an old one and made in tmn, i made lotso flinear ways, so i had long ways and i almost drove around the whole stadium 😀
    tracks that are made in a tighter place of the stadium are easily way better in scenery, cause the track parts automatically help each other to buiold already a good scenery, and os you have dont have to make that much like it did 😀
    i will just try to make tracks not all over the stadium, so it doesnt look that linear with long straight ways and offers less coppers 😛

    – sorry i cant writ short texts 😛 –

  10. Aaerox says:

    Hi!

    I don’t know if it’s supposed to be, but the “direct download” link leeds to a track called “Wicked Racin'”.

  11. Jozii says:

    Oh, that’s a mistake :$ Must have mixed up the links 😛 I’ve corrected it 😉

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