Track Review – Zephyr

  • Track: Zephyr (direct download)
  • Author:[ATP]Jonkster_NZ
  • Type: Race
  • Environment: Stadium
  • Length: 45 sec
  • Mood: Sunrise
  • Custom Content: Signs, music

Zephyr

First Impression

Looks decent with some nice transitions. Quite technical Stadium track here, yet with high speed. I’m not sure yet, but this might just be a full speed track 😀

Track design

Indeed, it is a full speed track! Technical tracks which are still of high speed and can be completed without letting go of the gas are always fun, and this one is no exception! The design is very smooth with some quite good transitions between platforms, asphalt and off-road (both grass and dirt). There are also some quite cool jumps and an interesting wallride.

Additionally, the track is quite foolproof as basically all jumps, transitions and even the wallride has an additional path for slow speed. You might think this makes the track look clumsy or ugly, but in fact these paths are built in with the track and its scenery quite well.

Rating: 8.5

Scenery

The scenery is quite what it should be in a Stadium track. There isn’t really anything new, but the level of scenery is almost perfect; there aren’t any distracting parts yet there is scenery everywhere! However, the lack of anything really interesting is a minor downside, and at the off-road dirt section some more scenery could have been added.

Rating: 8.0

MediaTracker

Intro: Cool, but not really very meaningful. Basically doesn’t show the track at all (except from a really long distance), which is a bit annoying.

In-game: A perfectly fine GPS, although quite unsmooth both in speed and camera movement.

Outro: The outro is very good, but some camera angles are a bit annoying (through scenery and some annoying effects).

Rating: 8.0

Originality

Nothing extremely original here, but there are plenty of nice sections with an innovative touch. Some jumps and transitions are fresh and interesting.

Rating: 6.5

Fun Factor

As the track is technical yet full speed, it’s really fun for WR hunts as well as casual driving. It should also make it a great online track. The track does get a bit boring in the long run though, as it looks like, well, any other Stadium track.

Rating: 8.5

Summary

Great design which is technical while the track still is full speed. This makes the track excellent for WR hunts and should also make it good for online play. The scenery if very good and the MT work as well. The main downside is that the track doesn’t bring anything truly original, but there are still some quite innovative sections and fresh ideas.

Final Rating: 8.0 (very good)

DISCUSSION:

Zephyr combines technical roads with full speed driving quite well, but if you had to choose, what would you prefer – slower technical tracks or full speed tracks with a less technical design? Give your opinion by commenting this post!

***

Notes:

– Ratings range from 1 (bad) to 10 (perfect). 5 is average.

Your help is always needed! If you are interested in writing track reviews for the TMU Blog, you may apply by dropping an e-mail to Jozii@pp.inet.fi.

– If you want to have your own track reviewed, you can sign your track up for a fee of 250 coppers. Simply send an in-game message to “Jozii” with the coppers and the name of the track (which must have been uploaded at the United Exchange first).

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4 Responses to Track Review – Zephyr

  1. JumperJack says:

    well, zephyr is an amazing track, and personally, i think that the originality score is too low… that jump from platform to road is really innovative and original!! 😉

  2. Jozii says:

    I know there are some original parts in there, but the overall design as such isn’t that original… But perhaps I could have given it a slightly higher score…

  3. Jonkster says:

    Awesome review, thanks. And congrats on getting full speed, someting that took me a long long time to acheive,a t one stage i didnt think it was possible, allthough i still think the fastest line isnt a full speed one…
    Appreciate the review, thanks. 😀

  4. JumperJack says:

    eheh, jonkster, i’m about 100% sure that the fastest possible time is not driven fullspeed, but fullspeed is indeed possible… 😉

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