Written by One.
Read the first two articles:
This is a continued article of the above listed articles in the “Theory” series. For the article a special track is used, which was created in the first article (Theory of Track Building). You can download this track here.
Sick of this track yet? Don’t panic, we’re almost done. I thought I’d dedicate an update to scenery.
Because scenery can have a HUGE impact on how much fun your track is to drive.
Think about it: What’s more fun, jumping an empty gap or flying over a building? Both are performed the same way, but going over a building is a lot more fun. Using scenery correctly can completely change the way your track feels.
Also with scenery: You can use it to justify getting away with basically any track-making no-no. For an example: Check out my track “City Loop” (available on TMX). I use a lot of sharp 90 degree corners which break up the flow a fair bit, but because I justify it as weaving between buildings and stuff, I can get away with it. Not only can I get away with it, but it actually makes the corners fun.
When using scenery in Stadium tracks, it’s best to use it to create a sensation.Make the driver feel like he’s really high or going real fast. Remember: You don’t ACTUALLY have to be miles high or flying at 1000 k’s an hour as long as the driver THINKS he is.
In other tracks such as Bay or Island, scenery can be used to create a sensation, but it can also be used to set a mood, but we’ll get into that later.
Firstly: When putting in scenery I don’t like a cluttered race-track. Sure, it can feel like you’re driving faster, but in my opinion, it generally looks crappy. I prefer to be a bit conservative when laying some scenery in. The rule I use is that one piece of scenery should be visible almost the entire time.
Also: I like my scenery to “make sense” so to speak. I don’t like putting floating signs or pieces of road in the track. This is all personal choice so if you dig random bits of road floating in the middle of nowhere: Put it in.
To quote Bob Ross: “This is your world. You can do anything you want in it” (If you’ve never heard of him, look him up on YouTube and watch an episode of his show).
Here’s the first bit. It’s a double-arch over the first twisty bit. Not only does it look pretty cool, but it gives an awesome “woosh” as you drive underneath it which makes it sound like you’re going faster than you actually are.
For the corner before the jump: I didn’t put anything (hence no screenshot). This is because when you’re driving on that straight: Nothing below it is visible. All you can see is the road and the sky. This makes it feel like you’re quite high off the ground. It also makes the jump a bit more fun because it feels like you’re a lot higher in the air than normal.
These two inflatables stop this straight from being dull and uninteresting. Since red seems to be used by everybody who uses inflatables, I prefer to use orange so that they don’t look over-used. I also hung a bar over the track with a sign on it. This once again gives you that “woosh” sound and also makes the jump a bit more intense. The white structure at the end is just there to break up the scenery a bit.
I didn’t use any scenery around the loops, I think they’re scenic enough (especially with the road going through one of them). The next bit that followed was the twisty section inside that tunnel. As explained in the first article: The tunnel makes that section of track feel a lot faster than it actually is.
The last thing I used was this arch. They’re normally a bit high to do anything other than look cool, but quite frankly: I recon they look awesome.
There we have it. We now have a pretty track. The scenery adds to the track and emphasises certain points (EG: Which bits are high\fast) and looks good at the same time without looking cluttered.
To summarise: We now have a good looking, fun, easy multi-lap track which should easily provide 5 minutes of entertainment on most servers. We didn’t use any more than 2 boosters, neither did we have any outrageously stupid jumps which cause pain upon landing. There’s twisty bits, fast bits and stunty bits so there’s something for everybody.
I hope you enjoyed this breif simple guide on how to make a decent track using the editor!
And now I need your help.
I quite enjoyed doing this write-up thing and based on some of the reactions, I think you folks liked it too. I’ll do the same thing next time (yes, more articles from me coming up), but base the track around suiting the environment it’s in and point out ways to make a fun Bay\Island\Stadium\Snow Track. What environment would you like to see me build a track for next? Give your answer by commenting this post.
I’m going to have to be a bit of a stinge and ask that you not request rally\coast tracks because I haven’t quite got around to making a good one of those yet, but perhaps in the future.
So: Leave a comment saying which environment you’d like me to build the next track in. Whichever environment gets the most votes will have a track built for it.
Happy racing all!