Track Review – ATP Community Track 7

Track: ATP Community Track 7 (Download)

Author: ATP (TMX): Arc Impulse, LPsyborg, Flexon, !n5aN3 and Eviltim

Type: Race

Environment: Stadium

Length: 1 min 15 sec (author time: 1:15.81)

Mood: Sunset

***

First Impression

The first community track reviewed at the TMU Blog – and it looks like a good one! At first the track seemed boring (lack of scenery?), but as it turns out, it’s a joy to play this track. Let’s get into the details…

Track Consistency

This community track, by some of the [ATP] people, has quite a good track consistency. Jumps are smooth and very challenging and transitions are well made. There are quite a few loops and wallrides, which without doubt add to the fun, but do tend to get a bit boring in the long run. We’ve all seen it a billion times before.

There are some interesting and well-made platform parts, and a good off-road part. Also, it should be possible to complete this track without breaking (although I’ve yet to succed with that), which is a very good thing for speed lovers!  Rating: 4.0

Scenery

The scenery is not at all bad, but it’s also not extremely good. To be honest, even though the scenery is actually there, it’s extremely boring to look at. Some fresh ideas are desperately needed here! Rating: 3.5

Originality

There is absolutely nothing original about this track. There are tons of loops and wallrides, which are without doubt fun, but as said before, we’ve all seen it already! The scenery doesn’t bring any original elements to the track either. What prevents the track from getting the lowest possible score is some of the intro work, which, while not extremely original, does give the track a tiny unique feel. Rating: 1.5

MediaTracker

The intro is nice. Very nice, actually. It introduces the track and the authors in a good way, but to make it perfect it does need some fine tuning.

The outro, on the other hand, is extremely annoying! Most of the time you just see the car, as the camera is zoomed in way too much. At times the camera also “crashes” into the track and scenery, which is obviously a bad thing. However, there are some very nice cam changes, saving the ratings from dropping too much.

In-game there are only the necessary cam changes (which there are a lot of, as there are so many loops and wallrides), and they work just fine. Rating: 4.0

Other

  • + Custom music
  • + Custom signs

Summary

Boring scenery and basically no original parts at all. The authors have not come up with new fresh ideas, but re-used old ones (and even done so in a boring fashion). This causes the track to be quite boring even after only a couple of drives. However, the track is nicely put together: Transitions are great and jumps are challenging. MT work is good enough, but far from what it could be. Overall quite an average track which could use some fresh thinking.

Final Rating: 3.5 (average)

***

Notes:

– Ratings range from 1 (bad) to 5 (excellent).

– If you are interested in writing track reviews for the TMU Blog, you may apply by dropping an e-mail to Jozii@pp.inet.fi.

– If you want, you can sign your track up for a review. The cost of a review request is 250 coppers. Simply send an in-game message to “Jozii” with the coppers and the name of the track (which must have been uploaded at the United Exchange first).

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