In the Spotlight - Lord M’zn

June 7, 2007

Last week Lord M’zn won the TMU Lottery. The prize: A day in the spotlight!

Some of you might know that Lord M’zn runs a blog inspired by the TMU Blog for the Italian TM community. Lord M’zn’s is the admin of an Italian team - Perceptra team - which is also where he runs his blog. Check it out here!

Besides the blog, which takes up a lot of time (trust me, I know), Lord M’zn is also active in various tournaments, either on his own or with a team. Examples include ESL and UL1, the latter which he participates in together with a team called Maniacs Brothers.

Read the rest of this entry »


TrackManiac of the Month - MrA, May 2007

May 27, 2007

Last week the new TrackManiac of the Month – MrA, the TMX boss - was revealed. Today is the day of his time in the spotlight, which, for you, means a lot of interesting reading ;)

If you don’t know who MrA is, this is your chance to get to do so. If you already do know him, I’m still sure you’ll still find quite a few surprises in this post…

Read the rest of this entry »


TrackManiac of the Month - Heidi

April 29, 2007

Last week Heidi was announced the winner of the very first round of TrackManiac of the Month! The prize: a post dedicated only to Heidi :D

In this post you’ll get some information on who Heidi really is, what she does for the community, some background history, and a lot of other stuff! So what are you waiting for? Read the rest of the post :D

Read the rest of this entry »


BCS Mania, Day 3

April 10, 2007

The third and last day of the BCS Special is here :D Today you get one final review as well as a few reasons to why you should join BCS. We’ll start right away with the review:

Read the rest of this entry »


BCS Mania, Day 2

April 9, 2007

Day 1 here!

So we continue our BCS Special with another BCS post. Today you get two more track reviews as well as an overview of the BCS website! I think we’ll start out right away with the first review :D

Read the rest of this entry »


BCS Mania, Day 1

April 8, 2007

Bestcarshaguar.com is the subject of this three-day special called “BCS Mania”. You will get one post per day, featuring some in-depth views of BCS as well as some reviews of tracks made by BCS members :D

So what is BCS? BCS (which stands for BestCarShaguar), is a team offering it’s members a fun and friendly environment. It’s lead by [BCS]Viper, who is also the founder of the team, and while the team aims to recruit serious members and good drivers, new TMU players are also welcome as the team is always looking for players with potential.

Read the rest of this entry »


In the Spotlight - [ATP] Alcator

March 11, 2007

As a result of the TMU Raffle.

This “In the Spotlight” is dedicated to [ATP] Alcator. Alcator is a true TM player who have been “in the business” since 2005. During his time as a TM player, Alcator has managed to provide quite a few popular tracks, and while he is somewhat of a multi-environment guy, especially Stadium, Coast and Rally is where he has succeeded the most (among his United tracks, that is).

Read the rest of this entry »


In the Spotlight - Sk84funPrzemo (Underrated Author)

January 27, 2007
Thank you JumperJack for the help on this post.

In the Spotlight attempts to highlight authors, websites, mods, in-game features, or just about anything worth highlighting, in a detailed and interesting fashion.

As there’s a great deal of requests for underrated tracks, this first edition of In the Spotlight highlights an underrated author at the United Exchange: Sk84funPrzemo.

PRZEMO, the Stadium Specialist

Przemom, or Loony, is specialized at Stadium tracks. It’s a shame that his most awarded has gotten only 11 TMX awards (at the time of writing), and that some of his tracks are much less awarded than that. What makes Przemo’s tracks stand out is that they are very innovative and original. The design is brilliant and many of the tracks have a perfect and interesting use of scenery as a part of the track.

RECOMMENDED TRACKS

At the time of writing, Przemo has made 12 tracks, all in the Stadium environment. Here’s a list of some recommended ones among those 12:

  • Moonlight - A nice full-speed track with some great loops and wallrides.
  • The Last One - Another full-speed track with a technical start. Nicely designed parts and the jumps and wallrides are sure to give you an adrenaline rush.
  • Spring - A smooth, well-designed track with a really nice layout.
  • Déjà vu - A more technical track with some original re-use parts.

TRACK REVIEW (by JumperJack)

Here’s a complete review - TMU Blog style - of another one of Przemo’s tracks: LightRush!

Track: LightRush (direct download)

Author: Sk84funPrzemo + Sebik1992

Type: Race

Environment: Stadium

Length: 50 sec (author time: 0:52.53)

Mood: Day

LightRush

First Impression

When I downloaded the track, I hadn’t played any tracks by this author. The track only had three awards, but these were really positive about the track, so I thought that it could be a nice track. When I played the track, I have to say that I was very impressed. So let’s have a deeper look at the track…

Track Design

The first part of the track is built by Sebik, and it starts with a PF start. This start is a bit boring, because it’s only straight road, but due that it’s not PF for a long time, and due the ‘hops’ and the custom camera, it’s still fun to watch.

When the track really starts, it begins with some corners, leading to an off-road part. No dirt, as United allows us now, but grass. A garden of cactus’ at the right side of the grass part cuts off the fastest line, but the second best line is a bit more challenging and fun to drive.

This leads us to a looping. When you jump out of this loop, you’ll land on a down-going road at a certain moment. From there you’ll enter a platform part. Overall, this platform is wide and fun, but there might’ve stood a bit difference in the scenery.

From here on, Przemo’s part (or Loony’s, because that’s his other nickname) starts. The jump from the platform to the road is pretty easy and smooth after all. Just like the first looping, the next one is of the same style. After the looping, you’ll land on a braking turbo, and after that there’s a turn to the immediate left. Due the lost speed, this corner is made easier. I know that many people will say that they want to brake themselves; however, I’ve got to say that this all happens in a really smooth way.

Now you’ll get to the second platform by a little hop, and after this platform you’ll jump back on the road. While landing on the road you’ve got three braking turbos there. And that is a bit too much in my opinion. With only one turbo less, you could still make the 180 degree corner, and then it would be a bit more challenging. From there you’ll drive a straight line to the finish, including a couple of jumps and a fake finish.

So the track is smooth all the way, nicely designed and there’re really good transitions. The only downside should be that there’re a bit too many braking turbos at the last part. Rating: 8.5

Scenery

The scenery is quite simple, not that much with it’s 4000 coppers. The new scenery blocks from United are mostly used in this track. The scenery might be quite simple, but that’s one plus for the online battlefield, and here it’s also a plus, because the whole feeling of the scenery is great. The scenery is different over the whole track, which is very nice. Rating: 8.5

MediaTracker

Intro:The intro is quite easy and stylish. The camera is a bit fast, and looks like it’s going through building parts, but that’s not really easy to say as it’s moving so fast. Together with the names, the intro is pretty good-looking, but not outstanding.

In-game:Well, apart from the cam-changes in the loops, there is the nice custom camera at the PF start, the stylish names when they appear, and there’s a GPS too. This last thing deserves some more attention. The GPS starts with a nice joke, which you just have to see if you want to know it. Then the transition between the beginning and the actual GPS is a bit weird. The cameras during the rest of the GPS are a bit unsmooth, but due the extreme zoom-in and zoom-out phrases it’s really a great one to watch, it’s not such a ‘normal’ GPS!

Outro: The outro is less spectacular than the track. Sometimes you just loose the car out of sight, and there’re parts too when there is no custom camera (that might be meant, but it’s not that smooth). There are also no special effects used. But the biggest minus for me is that the camera goes through buildings a lot of times, and that looks really bad… Rating: 6.5

Originality

The track is totally built from parts which aren’t uncommon in many tracks. However, due the maybe even impossibility of staying original, and due the order of these parts, it’s a very nice track, which has really got it’s own style. Especially the first corners and the finish part are things I haven’t seen many times yet. Rating: 7.0

Fun Factor

Well, here we come to the far most important part of the review: the Fun Factor. This track is due to it’s smoothness, flow and nice scenery really fun to play. Aside from the driving-fun you’ll get with a nice world record hunt, for the online battlefield it can lead to loads of fun! Rating: 9.0

Summary

The cooperative work of these two nearly unknown authors has lead to a nice track, which is especially rally fun to drive. The overall design might be a bit simple, but the feeling isn’t at all!

Final Rating: 8/10 (very good) 

INTERVIEW

The TMU Blog has talked to Przemo, and here’s a summary of questions asked and the answers given:

  • Q: Did you play any of the games in the TrackMania series before United?
  • A:I played Trackmania Nations and Trackmania Sunrise.
  • Q: How did you discover TrackMania?
  • A:I read about TrackMania in a magazine. There was also the full game Trackmania Nations in this magazine. I have played TMN and I can say that this game is one of the best games i ever played!
  • Q: What is your favorite kind of track?
  • A: My favourite kind of track is night stadium and stunt style.
  • Q: What can we expect from you in the future?
  • A:For the time being I have created tracks only in stadium mode. I’d like to create in different environments in the future but I will keep on creating speedtracks.

Do you have a suggestion for what should be in the spotlight in the future? Comment this post or e-mail Jozii@pp.inet.fi. Feedback is also appreciated.